
Publisher: Adventure International
Designer: Scott Adams, Alexis Adams
Type: Adventure
Platform: Various
Release Date: 1979
Rating: ![]()
This is a rather interesting turn when it comes to the Scott Adams adventures (a term that seemed to have stuck to these series of games, since he happened to be the developer). Anyway, once again, the plot of this game is a little different to the original one, which was simply running around collecting treasure. However, I guess that is something that sort of hails back to the original adventure game, Colossal Cave (which has since been revamped several times).
So, the story is that there happens to be this guy, Count Cristo, that has fallen asleep, and it is your job to wake him up. Well, you have an entire castle to explore, and you need to collect the ingrediants for the ritual which is required to perform the task. Well, I have to admit that this is certainly somewhat different.
Like a lot of his games, this one is pretty tricky, but it isn’t so hard as to make it basically uncompletable (I managed to do it as a kid, but I also suspect that I managed to get some help from somewhere, I’m just not sure where). Yet, in a way, as we progress through these games, they do get more and more difficult as time goes one. However, they are still fun, especially when you come back to them after a while and attempt to make your way through them again.
Still, I probably wouldn’t consider this to be one of my favourites, probably because I really am not a big fan of the gothic horror genre, which this game clearly falls into.
Anyway, there is a short entry on Wikipedia for this game, and some details on the Interactive Fiction Database. Also, if you are looking for hints (or even a solution), there are plenty to be found.
