Categories
3 out of 5 Adventure Interactive Fiction

Voodoo Castle

Publisher: Adventure International

Designer: Scott Adams, Alexis Adams

Type: Adventure

Platform: Various

Release Date: 1979

Rating:

This is a rather interesting turn when it comes to the Scott Adams adventures (a term that seemed to have stuck to these series of games, since he happened to be the developer). Anyway, once again, the plot of this game is a little different to the original one, which was simply running around collecting treasure. However, I guess that is something that sort of hails back to the original adventure game, Colossal Cave (which has since been revamped several times).

So, the story is that there happens to be this guy, Count Cristo, that has fallen asleep, and it is your job to wake him up. Well, you have an entire castle to explore, and you need to collect the ingrediants for the ritual which is required to perform the task. Well, I have to admit that this is certainly somewhat different.

Like a lot of his games, this one is pretty tricky, but it isn’t so hard as to make it basically uncompletable (I managed to do it as a kid, but I also suspect that I managed to get some help from somewhere, I’m just not sure where). Yet, in a way, as we progress through these games, they do get more and more difficult as time goes one. However, they are still fun, especially when you come back to them after a while and attempt to make your way through them again.

Still, I probably wouldn’t consider this to be one of my favourites, probably because I really am not a big fan of the gothic horror genre, which this game clearly falls into.

Anyway, there is a short entry on Wikipedia for this game, and some details on the Interactive Fiction Database. Also, if you are looking for hints (or even a solution), there are plenty to be found.

Categories
4 out of 5 Adventure Interactive Fiction

Mission Impossible

Publisher: Adventure International

Designer: Scott Adams

Type: Adventure

Platform: Various

Release Date: 1979

Rating: undefined

This is the third of Scott Adam’s adventures, and it is one that was based on the popular television show at the time, Mission Impossible. Sure, many of us probably associate this series with the more recent Tom Cruise movies (which I believe has spawned something like 6 so far) but back in the day it was actually a television show. You play Jim Phelps (Ethan Hawke was an addition for the movies since the movies were supposed to follow on from the series) and you find yourself in a nuclear power plant. Your job, if you chose to accept it (not that you have any choice because, well, you can’t leave the power plant) is to stop it from going into meltdown.

Well, this is the first of the games where you don’t have to collect treasures. Instead, you have to make your way around the plant and work out how to stop it from, well, blowing up. Okay, you don’t quite have a time limit, though I suspect adding such a limit wouldn’t have been all that hard. However, we must remember that this was one of the earlier games, so the developer (namely Scott Adams) was no doubt experimenting with the style. I guess the fact that he has moved on from simply having one travel around a land, solving problems, and collecting treasure, certainly does add a lot to this game.

It was one of the earlier games that I played, namely because the computer that we had was, well, somewhat limited in the software that was available. However, my Dad did end up collecting a lot of these games, namely because I liked them so much. It is hard, don’t get me wrong, and once you complete it, it really doesn’t have all that much replay value either. Sure, I might have not played it for ages, but I do suspect that if I were to fire it up again, then, well, I could probably complete it pretty quickly (and even then, the solution is online as well).

Anyway, this game is also known as Secret Mission, no doubt because the owners of the show weren’t too happy that Adams was stealing and using their property (no doubt to attract more customers). Mind you, these days companies go out of their way to merchandise products through software, but this was back in 1979.

There doesn’t appear to be a Wikipedia entry for this game, though there are solutions, including one for the TRS-80 (which also includes details on that version of the game), as well as a walkthrough in Ultimate Game Solutions.

Design a site like this with WordPress.com
Get started