Categories
4 out of 5 Arcade Adventure C64 Maze

Cops & Robbers

Publisher: Atlantis

Designer: Mike Davis

Type: Shoot-em Up

Platform: Maze

Release Date: 1985

Rating: undefined

This is another one of those awesome games that I remember from back in the days of the commodore 64. In fact, this game was also available on the Vic 20, and there was pretty much no difference between the two. Actually, come to think of it, I believe that there was a cartridge version of the game, which sort of works because it means that the cartridge could actually beef up the computer’s memory, giving the developers more space to be able to play with.

Well, you are a robber, and your job is to basically steal diamonds while avoiding the police. First of all, you have a limited number of bullets so you really need to be careful when you fire willy nilly around the place. There are also a number of locations that you can visit, including the diamond mine and the diamond store (which also have multiple levels).

However, where this game shines is that it is more than just a simple maze game where you avoid nasties and collect diamonds – otherwise, it would just be Pacman with a different skin. No, there are problems that you need to solve, such as getting the combination for the safe, and that certainly is quite tricky. The other thing is that in the mine you have ghosts, and not surprisingly your gun is completely useless against the ghost.

I do remember playing this for hours, and yeah, it is a pretty tricky game, but not as tricky as some. As I suggested, it probably falls into the category of arcade adventure because it is more than just a simple arcade game. There a problems to be solved, as well as numerous rooms that you can explore. Also, as I mentioned, there are the cops, and if they grab you (ditto with the helicopter) you are sent off to prison. However, if the ghosts nab you, then it is off to the morgue. Yeah, this is pretty cool.

Anyway, this game does have an entry in Wikipedia, but that shouldn’t surprise anybody due to its popularity. Also, you can find further details about it on Lemon64.

Categories
3 out of 5 Maze Miscellaneous Arcade SNES

Pacman

Publisher: Namco

Designer: Namco

Type: Maze

Platform: SNES

Release Date: 1980

Rating:

After a rather disastrous experience with the Atari version of Pacman, I decided to see what the SNES version was like, and whether it was any easier. Well, my judgement is that it is, though there is still the problem that Pacman can be pretty difficult to control. I guess the reason for that is because once you start him moving, he just doesn’t stop. However, with this version, I did manage to complete the first level, so I guess I can say that it is certainly better.

This game does look a lot more like the version that you would see in the arcade parlours though, and it certainly runs much better as well. The graphics do match the original game, and of course, the ghosts each have their own personality. One thing I noticed is that they don’t all pile out of their inner sanctum at once, which can make it a little tricky. It is also tricky when you find yourself snookered.

Another thing that I noticed is that the maze changes slightly as you progress up the levels. Once again, I’m not sure if that is what is supposed to happen in the original, but it certainly gives this version of the game some more flare to it. However, as I mentioned, it does happen to be difficult, especially since Pacman isn’t as controllable as one would like him to be. Yet, I guess that just adds to the thrill of the game.

Categories
2 out of 5 Atari Maze Miscellaneous Arcade

Pacman

Publisher: Atari Inc

Designer: Atari Inc

Type: Maze

Platform: Atari 2600

Release Date: 1982

Rating:

I probably shouldn’t be too harsh on the Atari 2600 considering that it not only is an 8-bit machine, but it was also really really popular. The most common joysticks that I found when I was a kid happened to be the Atari joysticks, not that they were good mind you. In fact, they were pretty bad, and quite prone to breaking. However, let us consider this game, which ironically was the most popular game on the machine.

However, imagine driving a car when your breaks don’t work (not that I would encourage you to test it out because you are likely to cause more damage than to). Well, that is what it was like playing this game.

Honestly, I found that once I sent Pacman in a direction it was really, really hard turning corners because, well, he would just go, and go, and then run into a ghost.

Yeah, controlling this game was an absolute nightmare. Sure, maybe it was designed that way to make the game a little harder, not that I can recall playing it on any other machines, at least in the not too distant past. However, I did attempt to play this game, and it was a nightmare, even if it was simply because I couldn’t make sharp turns, stop, or avoid the ghosts.

Anyway, you can find more about this version of Pacman on Wikipedia, and there is also an entry on Pacman’s very own wiki page. Actually, as a point of note, if you type Pacman into Google, you will find a playable Pacman Google doodle.

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