Categories
4 out of 5 Arcade Adventure C64 Maze

Cops & Robbers

Publisher: Atlantis

Designer: Mike Davis

Type: Shoot-em Up

Platform: Maze

Release Date: 1985

Rating: undefined

This is another one of those awesome games that I remember from back in the days of the commodore 64. In fact, this game was also available on the Vic 20, and there was pretty much no difference between the two. Actually, come to think of it, I believe that there was a cartridge version of the game, which sort of works because it means that the cartridge could actually beef up the computer’s memory, giving the developers more space to be able to play with.

Well, you are a robber, and your job is to basically steal diamonds while avoiding the police. First of all, you have a limited number of bullets so you really need to be careful when you fire willy nilly around the place. There are also a number of locations that you can visit, including the diamond mine and the diamond store (which also have multiple levels).

However, where this game shines is that it is more than just a simple maze game where you avoid nasties and collect diamonds – otherwise, it would just be Pacman with a different skin. No, there are problems that you need to solve, such as getting the combination for the safe, and that certainly is quite tricky. The other thing is that in the mine you have ghosts, and not surprisingly your gun is completely useless against the ghost.

I do remember playing this for hours, and yeah, it is a pretty tricky game, but not as tricky as some. As I suggested, it probably falls into the category of arcade adventure because it is more than just a simple arcade game. There a problems to be solved, as well as numerous rooms that you can explore. Also, as I mentioned, there are the cops, and if they grab you (ditto with the helicopter) you are sent off to prison. However, if the ghosts nab you, then it is off to the morgue. Yeah, this is pretty cool.

Anyway, this game does have an entry in Wikipedia, but that shouldn’t surprise anybody due to its popularity. Also, you can find further details about it on Lemon64.

Categories
3 out of 5 Arcade Adventure Nes

The Legend of Zelda

Publisher: Nintendo

Designer: Takashi Tezuka

Type: Arcade Adventure

Platform: NES

Release Date: 1986

Rating:

I’m not quite sure whether I could go as far as suggesting that this game is a proper roleplaying game, though I should point out that you do have quests, and you can not only pick up things, but you can also increase your character’s power through collecting, and buying, items. The other thing about this game is that fortunately when you die (you really don’t have that much in the way of health) is that while you go back to the start, you retain all of the stuff that you had when you were killed, which certainly does make this game a little easier.

Still, in many ways, this game does feel like it is just another arcade-style game, but I shouldn’t be too harsh on it because we are dealing with one of the original Nintendo consoles, which means that you only had two buttons on your controller. Also, the nasties that you have to battle aren’t all that fancy, but once again, I should point out that we are dealing with a rather old retro-game here.

It is fun though, despite it being pretty basic, and it certainly does look as if it is a pretty big game, which means that it is going to give you hours upon hours of gameplay. However, the instructions do point out that the nasties do get harder the further into the game you get, which sort of worried me because I found that the nasties around the start were pretty bad nonetheless. Yet, despite that, I did find out once you play it for a while you do eventually get the hang of the engine, which does make dealing with them somewhat easier.

Yeah, this game isn’t too bad, and of course, when we look at the later consoles that came about, there is certainly something to look forward too.

Anyway, you can find more information of this game (as well as the series as a whole) on Wikipedia, though I should mention that this game has a whole wikipage to itself as well, which you can also enjoy.

Categories
1 out of 5 Arcade Adventure C64 Game

Airwolf

Publisher: Elite Systems

Designer: Neil A Bate, Chris Harvey (Graphics)

Type: Arcade-Adventure

Platform: C64

Rating: undefined

Difficulty: Impossible

In a way nothing has changed over the years, though I have to admit that I haven’t really been immersed in the world of video games of late, so my expertise (for want of a better word) really only extends to the 90s and beyond. Then again, for most of my life I have really only been interested in a limited number of games, and I have to admit that this game really wasn’t one of them.

Back in the 80s there was a movie, and a subsequent television series, about a high end military helicopter, and the team that would fly it. The name of the helicopter was Airwolf. One could probably describe it as a more science fiction version of the Apache Gunship, though I believe that the thing that set this helicopter apart from its contemporaries was stealth capabilities (and I’m not all that sure if you can really suppress the noise that those rotors happen to make). Apparently it could also fly much, much faster than your typical helicopter, though of course the wikipedia article will give you the full details.

However, what I am writing about here is the Commodore 64 game that was released on the tail of success of the series, and I have to admit that it is really, really bad. The reason I say this is because of its playability. A good game is a game that is challenging, not impossible. This game is impossible, though I suspect that if you implemented the cheat codes then you could actually get further than I did, but that sort of defeats the purpose in a way. Yeah, I would end up being killed within 15 seconds, and honestly, that would have been an incredible waste of money. I’m not entirely sure what the computer magazines thought of this game back in the day, but now, I would simply call it terrible, and would recommend not wasting your time with it (even if it is only 15 seconds, namely because that is 15 seconds you will not be getting back).

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