Categories
4 out of 5 Adventure Interactive Fiction

Pirate Island

Publisher: Adventure International

Designer: Scott Adams

Type: Adventure

Platform: Various

Publisher: Creative Computing Software/Adventure International

Designer: Scott Adams

Type: Adventure

Platform: Various

Release Date: 1979

Rating:

This is the second of Scott Adams’ adventures, and it is slightly different to the first one in that this time you aren’t just exploring a maze collecting treasure, and bringing them back to a single place. No, instead you have to go on a quest to actually find a pirate’s treasure horde and bring it back home. So, much of the game involves not just getting to the island but also building your own ship so that you can actually sail to this island.

I believe that this game is actually based on the story of Treasure Island, though I don’t actually believe you play any of the major characters, and you certainly don’t meet Peter in the game. Actually, the characters that you do meet don’t really have names either (that is if you actually meet any characters – it has been a while since I have played it, but I certainly have played it quite a lot). I actually found the game to be quite challenging in a way, but since it was pretty much one of the first games I ever got it was also one of the first games that I completed.

As I mentioned, the game itself is challenging, though I don’t believe that it is really all that hard. The problem is, of course, that once you manage to complete it you sort of know how to get to the end of the game, so replayability is really not something that is a factor. However, I do remember that this game was pretty much available for most of the platforms that I encountered. In fact, a friend even had a cartridge that you would plug into the back of his Vic-20.

Once again though, I decided to actually play through this game because, well, it isn’t that long. Yeah, it’s pretty fun, especially since you get to build a ship, though inventory is a bit of a problem because there is only so much you can carry (though, of course, that goes without saying, doesn’t it). The problems are pretty tricky, and it took me a while to work out what I need to hold to book to intone the magic word. However, you don’t need an intricate knowledge of treasure island to be able to finish it. It’s tricky, but fun.

Oh, and the graphical version is certainly better than the first game because the game shows the graphics and the text at the same time, and even shows the objects that have been dropped in the specific locations. However, the problem that does arise is that the location details pretty quickly disappear being the picture, which will result in you have to look multiple times. Still, at least you can play the game with the piccies without constantly swapping around.

Anyway, Wikipedia probably provides a much more objective view of the game, though I also discovered that the source code is also available (and on the internet as well). Oh, and if you want a walkthrough, there are a few on the internet, though I did find this one fairly quickly.

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By thesarkologist

This site is a mirror of a blogger site that I had been writing on for the past few years, and while the blogger site is a mish-mash of everything, this site will focus mainly on art and literature, with a few political discussions thrown in (though since some are dated then I'll probably drop them when I get to them). The literature deals mostly with theatre, as well as a number of art exhibitions that I have been to, though I also explore some novels as well.

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